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It's a lot more work to port a game from PC to a console than it is to support the PC version in more than one store. That excuse sure seems out of the window when they keep pumping out so much content on the Steam version, isn't it ? Not to mention the fact that it's been ported to other systems. Co-found Trent Kusters stated "given infinite resources and time we could undertake the task of rewriting the underlying architecture at the core of this decision, but that's straight up not feasible for a vast number of reasons that are unique to, Armello, where we're standing right now and where we see Armello's future." Armello is an intuitive game, easy to pick up and experience but with deep and emergent strategy. "Though they had planned on offering the content to all users since the Kickstarter, including those with DRM-free versions of the game as through GOG.com, League of Geeks found that being able to support the content on the DRM-free platform was a task beyond their resources. Otakuwolf: Also gotta love this segment from Wikipedia:
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